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en:msx:ar_games:ar_games [2023-06-12 22:36]
GreyWolf [Appendix 1. Usage and conversion of Objects and Artefacts]
en:msx:ar_games:ar_games [2023-06-12 22:36]
GreyWolf [Game strategy and tactics]
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 ===== Game strategy and tactics ===== ===== Game strategy and tactics =====
  
-Considering the feedback from several game testers indicating that the game entry threshold is rather high, the author finds it necessary to supplement this manual with a chapter dedicated directly to game’s Strategy and Tactics. In it, you will find some tips and tricks to play more efficiently. It is also worth mentioning that many gameplay objectives become way easier with the help of **Crimbler**,​ which allows you to convert **Objects and Artefacts** one into another. The rules of conversion are described in Appendix 1.+Considering the feedback from several game testers indicating that the game entry threshold is rather high, the author finds it necessary to supplement this manual with a chapter dedicated directly to game’s Strategy and Tactics. In it, you will find some tips and tricks to play more efficiently. It is also worth mentioning that many gameplay objectives become way easier with the help of **Crimbler**,​ which allows you to convert **Objects and Artefacts** one into another. The rules of conversion are described in [[#a1|Appendix 1]].
   * As we already noted, probably the first thing you’d like to do is to install **Gravy–Shield**,​ which will safeguard you from at least three attempts by hostile spaceships to board you and pillage your ship’s hold. Until you do that, you’ll have to shoot the Enemies in manual mode with a **Scan–Cannon** (holding <​key>​GRAPH</​key>​ and using LEFT/RIGHT arrow buttons). Additionally,​ it would be very helpful to have **Hyper–Receiver**,​ which won’t let you accidentally shoot friendly crafts.   * As we already noted, probably the first thing you’d like to do is to install **Gravy–Shield**,​ which will safeguard you from at least three attempts by hostile spaceships to board you and pillage your ship’s hold. Until you do that, you’ll have to shoot the Enemies in manual mode with a **Scan–Cannon** (holding <​key>​GRAPH</​key>​ and using LEFT/RIGHT arrow buttons). Additionally,​ it would be very helpful to have **Hyper–Receiver**,​ which won’t let you accidentally shoot friendly crafts.
   * However, to install **Gravy–Shield** you’ll need **Crimbler** and **Crystal**. That’s why finding a **Crimbler**,​ and a **Crystal** are the higher priority objectives. Since you’ve got both Crimbler and **Crystal**,​ just convert a **Crystal** to **Gravy–Shield** using **Crimbler**. But if you already got a **Crimbler**,​ and still have no **Crystal**,​ then it is possible to turn **Crimbler** itself into Gravy–Shield directly. Although, such a use of **Crimbler** isn’t always preferable — especially if there’s the only **Crimbler** in a whole Galaxy! (See statistics in the beginning of the game or in Pause mode, pressing STOP) **Crimbler** would reappear though, over time, with the same civilization you first found it, but you’ll have to wait for it rather long, probably. Also note that there is no option to convert any **Object** or **Artefact** into **Crimbler** (this is prohibited by rules of conversion).   * However, to install **Gravy–Shield** you’ll need **Crimbler** and **Crystal**. That’s why finding a **Crimbler**,​ and a **Crystal** are the higher priority objectives. Since you’ve got both Crimbler and **Crystal**,​ just convert a **Crystal** to **Gravy–Shield** using **Crimbler**. But if you already got a **Crimbler**,​ and still have no **Crystal**,​ then it is possible to turn **Crimbler** itself into Gravy–Shield directly. Although, such a use of **Crimbler** isn’t always preferable — especially if there’s the only **Crimbler** in a whole Galaxy! (See statistics in the beginning of the game or in Pause mode, pressing STOP) **Crimbler** would reappear though, over time, with the same civilization you first found it, but you’ll have to wait for it rather long, probably. Also note that there is no option to convert any **Object** or **Artefact** into **Crimbler** (this is prohibited by rules of conversion).
en/msx/ar_games/ar_games.txt · Last modified: 2023-06-12 22:36 by GreyWolf